Analytics for those Senior Software Developers, Team Leads, Architects, and Project Managers who're Able to Think.How to watch You. Tube Videos without Buffering? No more buffering videos! Lets put an end to it. If not an end, lets try to reduce it to the maximum.? Check out. Play – Buffer – Play – Buffer – Play – Buffer – Buffer. Let’s say you are watching a romantic movie. The hero is about to propose the heroine. This is how it is supposed to look – “Juliet, I wanted to tell you something from many days. I Love you!”But because of buffering on You. Tube, the scene would rather look like – “Juliet, – buffer – I wanted to – buffer – buffer – tell you something – buffer – buffer – buffer – from many days. How many times have we not come across such situations in our everyday life while watching videos on You. Tube? Just when something awesome is about to happen, the video starts buffering. And I know how it feels! No words can express that feeling. I virtually feel like banging the laptop into something. Well, that will not be the case anymore. I have a few cool tips to reduce buffering of You. Tube videos. To some of you who have an average Internet connection around 1. MBps, these tips should completely eliminate buffering for others who have lower speeds around 2. KBps to 5. 12. KBps can expect minimum buffering. Watch You. Tube Videos without Buffering. You. Tube Feather. You. Tube being a part of Internet giant Google, has always looked out for ways to improve its services.
With a staggering growth of users over years, Google wants to ensure that videos load and play quickly. This is the reason why Google has introduced a brand new feature called You. Tube Feather (currently in an opt- in beta)Not everyone has a fast internet connection. New features like the HD 1. So, this optimization is clearly an attempt from You. Tube to cater for the millions of users on capped or limited Internet speed connections. You. Tube Feather makes use of advanced web techniques to serve You. I have used this anti virus software in the past on different rigs and had zero issues with it. I recently upgraded my motherboard and cpu. Standout from the start. Rendition was another of venture-funded companies developing low-cost 3d chips for PCs. In September 1995 they revealed first product in test. Tube video pages to the users in a fastest possible way. It limits various features and the total amount of bytes downloaded by the browser making videos stream swiftly then ever before. You can easily notice the difference between the regular You. Tube videos and You. Tube Feather videos. Not only in terms of faster streaming without buffering but also in terms of the amount of data downloaded by the browser. For instance, the browser downloaded 5. Kilobytes of data for the video in You. Tube Feather when compared to 3. Kilobytes on the standard You. Tube page. Feather turns off most of the AJAX features on You. Tube. Hence, you can’t comment on videos (the number of loaded comments are just 1. You just have three key actions available : to favorite a video, to flag a video and to subscribe to a channel. You can’t even rate videos, however, related videos remain limited to 5. But if you’re just interested in watching the video, none of that is going to matter to you, and you may as well not notice the difference. To start using You. Tube Feather: 1. Visit You. Tube Feather Beta page here. Click on the link that says Join the “Feather” Beta and you are done. To switch back to standard You. Tube: 1. Click on Just this once – for watching that particular video in regular mode or. Permanently – to switch back to the regular mode for all time as shown in the below snapshot. If a quick question popped up in your mind saying – Does You. Tube Feather lower the video quality? Well they don’t directly say it, but they do say that Feather does reduce latency by reducing the features available and overall byte size downloaded. So I would go on the assumption that yes, the video quality may suffer slightly and you may not find top HD quality content on Feather. The Ultra- Low 1. Video Quality. Recently, You. Tube has introduced a new ultra- low bandwidth video quality viewing option of 1. This move was largely aimed at users who had a slower Internet connection or to those who watch videos from their mobile. All these days, there were video qualities between 1. HD to 2. 40p. Just click on the icon as seen in the screenshot above and choose 1. This option is not available on all videos right now. But certainly, a lot videos have this video quality option. The quality of the video and audio is not all that great. But it will surely serve the purpose of watching You. Tube videos without buffering. You may want to take a look at this cool video and test 1. Using Public DNS Servers. Changing your DNS server settings on your computer to use Open. DNS or Google Public DNS will certainly decrease buffering of You. Tube videos while increasing your browsing speed. Google says that using its Public DNS service can enhance your Internet browsing speed by optimizing the traffic routes between you and your destination servers. Changing the DNS settings on your computer is different for different Windows versions. In Windows 7 & 8,1. Under Network and Internet, click “View network status and tasks”. Look for the word “Connection” and click the link next to it. On the new window, click on “Properties”. Now again click on “Properties” in the new window. Select “Use the following DNS server address: ” and enter. Preferred DNS server: 8. Alternate DNS server: 8. For changing DNS settings in other versions of Windows: 4. Bypass ISP Throttling. Some Internet Service Providers (ISPs) usually control the bandwidth and download speeds of connections. They serve you cached videos instead of the actual videos from You. Tube. This will reduce the speed at which You. Tube videos are served to you and result in high buffering. To overcome this, a guy called Mitch Ribar posted a nice tweak. So all credits to him. Click on Start, type cmd in the search, right click on the icon and . Copy this command: netsh advfirewall firewall add rule name=”Youtube. Buffer. Trick” dir=in action=block remoteip=1. Right click on the command prompt, click on Paste and press Enter. You are all done! No more cached copy of videos will be served to you. You now have videos directly being streamed from You. Tube servers. So, obviously, less buffering and better viewing experience. Well, this trick blocks wide range of IP addresses and hence you may occasionally run into a website that’s blocked by this trick. At such scenarios, you may want to disable the tweak: Similar to above, open Command Prompt as Administrator. Type this line and hit enter. Youtube. Buffer. Trick”Note: You need to be careful while using such tweaks in the command prompt. If you are not very computer savvy, you better avoid using this last tweak. Last Thoughts. I just hope these tricks will help you watch You. Tube videos without buffering. Not everyone in the world have a faster Internet connection and I am sure these tips will come in handy to those of you. Do you have any other tips to load the You. Tube videos faster? What do you feel about the tricks mentioned in this article? Let me know them from the comments below. Similar Stories. GET MORE STORIES LIKE THIS IN YOUR INBOX. For new 3. D Blaster they picked V1. CGL games. But the most anticipated part of the bundle was certainly floppy with VQuake, first hardware accelerated version of Id Software's first truly 3d game. Thanks to CGL and Speedy. D V1. 00. 0 had almost 2. V1. 00. 0E runs at 5. MHz synchronously with EDO DRAM. It allowed for 2. Canopus was first to use it for their board with stereo 3d rendering support. The later graphics chip revision is marked V1. L- P, old 5 Volt logic was replaced with 3. V. Since Canopus claimed 3. Mpixel/s fillrates and memory is rated for 6. MHz, it is a safe bet to expect same chip clock. It might still not be the fastest board, Miro's VRX for example had 3. DRAM. Problem is I did not find any tool capable detecting or changing clocks. All V1. 00. 0 cards carry 4 MB of EDO RAM connected through 6. MHz should provide 5. MB/s peak bandwidth. V1. 00. 0 does not behave as particularly bandwidth efficient card and significantly slows down in depth buffered and heavily alpha blended scenes. Whether it is caused by the architecture or little memory bandwidth I dare not to guess. Hz at 6. 40x. 48. D rendering like this Total. D needs double the usual refresh. V1. 00. 0 features asynchronous DMA engine minimizing CPU interruptions, but it caused some compatibility issues. In case of problems disable any write combining and make sure your motherboard handles DMA properly. Even then, you may experience more lock ups than with any other board. The built- in CPU stores its code in local memory and any improper write to that area means game over and pushing reset. Rendition calls the CPU code a microcode, but firmware is a more appropriate name. Not over Rendition's four bit sub pixel precision . V1. 00. 0 is a single chip 3d graphics engine, GUI and video accelerator. Besides discrete cards Rendition hoped for motherboard integration, but that did not happen. Two cycles are needed for scanline conversion. Gouraud shading isn't the nicest, but further in the pipeline V1. Texturing is expensive adding 1- 2 cycles and z- buffering has the same impact. The final image is gently dithered down into 1. Open. GL true colors are possible. Additionally V1. 00. RISC CPU in front of the hardwired pixel pipeline. The CPU is a MIPS- like architecture and besides issuing commands for the pixel pipeline, it is typically used for triangle setup performed at rate of 2. The point of programmability might not have been more freedom for developers, but rather a way to improve silicon efficiency. Rarely used operations which would otherwise require own stages in classic graphics pipeline can be handled by the RISC unit. Heterogeneous design of V. From the local video memory 1. B is reserved for firmware. Those are the *. uc files coming with games supporting Rendition. Also Windows GUI speed is acceptable to me. V1. 00. 0 even provides color space conversion and image scaling with bilinear interpolation to assist digital video. Antialiasing is something gamers got used to much later, what could this 1. This filter smoothens transitions between the edges of selected polygons and cannot affect intersecting polygons. Several other architectures from this generation supported Edge AA as well, but I doubt they could come close to the speed of V. Beside edge AA you can see also monochrome lightmaps, one of the reasons VQuake 2 performs much better than GLQuake. There are seven settings for edge antialiasing to cover all combinations of three sorts of polygons: world, objects and particles. For my AA test the maximum value 7 is used. Notably Z- buffering was supposedly not expected as a necessity during development and was later implemented with difficulties. I run few games without hardware depth buffering and got around 5. I really need to finish my slow super socket 7 rig. VQuake framerates are so high because the engine is doing hidden surface removal of the world in software, leaving V. There were only two total losses, one being Motoracer 2, where I couldn't get over incorrect VRAM amount error. Second is Unreal failing under d. Falcon 4. 0 does not recognize V. Then there were tests which I at first could not complete because of my V1. L- P instability: Revshogo and Viper Racing. Granted, there were many lock ups in more games, but eventually I finished them properly. Only after Creative 6. I saw V1. 00. 0 operating reliably. Perhaps my Total. D has hardware issues. To see how good games look head to the
V. Just don't expect 6. The CT6. 24. 0 or faster 6. CGL titles. There is an Open. GL ICD for V. And it works with more than Quake engine, although it still fails in many games like Return Fire 2, Starsiege for example works with minor glitches. Watching reasonably rendered Quake 3 on V1. Update may provide significant improvements, for all my tests was used latest 2. TSR
Same situation repeats here, Proprietary renderer with single pass monochrome lighting and maxed out antialiasing runs way faster than Open. GL two pass colored lighting. However, since V1. I still consider this card a bit more powerful hardware. I guess most of people don't want to see a comparison with some stinky Virge, but Voodoo. Just in numbers: at 6. I calculated this V1. L- P to be 4. 6% of Voodoo performance overall, were Open. GL Quake games are significantly lower at 3. VQuakes are running at 7. Voodoo. Old V1. 00. E is trailing behind V1. L- P by 1. 0- 1. 5%. There isn't enough fillrate for 6. V1. 00. 0 halo went away quickly after Voodoo fame arise, but that is pretty much only bad thing I could say. Well except the potential instability, developers did not like dealing with DMA transfers either. Everyone fell prey to the blazing speed of 3dfx, but only V. For roughly half the price of Voodoo V. There could have been even more if Rendition had own API for Windows 9. V1. 00. 0 beats all other pre- Voodoo value accelerators hands down, even if possibilities of it's RISC core might not have been fully exploited. V1. 00. 0 lost ambitions too quickly to push developers away from classic rendering concepts. In September 1. 99. V. More attention than the hardware got a list of software developers supporting it. Among them were companies writing gaming history like id Software, Looking Glass and Papyrus. Rendition was opened to input from outside, allowed software developers to influence development to ensure good real world performance. And the strategy worked, proprietary Speedy. D API gained some foothold. Very promising for Rendition was Direct. First D3d driver was written at Redmond together with Microsoft guys just finishing first version of the API. By the end of 1. 99. Direct. 3d accelerated by V1. Rendition could proudly name it reference platform. However, chip mass production was getting delayed and board were not available until October- September 1. Too late to avoid Voodoo, pricing had to be aggressive. Solid number of AIB partners offered V. Creative was first, Intergraph followed. Game Publisher Sierra was so impressed with Papyrus'es use of V. For example patch for Bullfrog's racing title was planned, but never released. Vetz however got hold of it and recorded the game running on Creative Blaster PCI. Now we can see how would the game look with bilinear texture filtering. For new 3. D Blaster they picked V1. CGL games. But the most anticipated part of the bundle was certainly floppy with VQuake, first hardware accelerated version of Id Software's first truly 3d game. Thanks to CGL and Speedy. D V1. 00. 0 had almost 2. V1. 00. 0E runs at 5. MHz synchronously with EDO DRAM. It allowed for 2. Canopus was first to use it for their board with stereo 3d rendering support. The later graphics chip revision is marked V1. L- P, old 5 Volt logic was replaced with 3. V. Since Canopus claimed 3. Mpixel/s fillrates and memory is rated for 6. MHz, it is a safe bet to expect same chip clock. It might still not be the fastest board, Miro's VRX for example had 3. DRAM. Problem is I did not find any tool capable detecting or changing clocks. All V1. 00. 0 cards carry 4 MB of EDO RAM connected through 6. MHz should provide 5. MB/s peak bandwidth. V1. 00. 0 does not behave as particularly bandwidth efficient card and significantly slows down in depth buffered and heavily alpha blended scenes. Whether it is caused by the architecture or little memory bandwidth I dare not to guess. Hz at 6. 40x. 48. D rendering like this Total. D needs double the usual refresh. V1. 00. 0 features asynchronous DMA engine minimizing CPU interruptions, but it caused some compatibility issues. In case of problems disable any write combining and make sure your motherboard handles DMA properly. Even then, you may experience more lock ups than with any other board. The built- in CPU stores its code in local memory and any improper write to that area means game over and pushing reset. Rendition calls the CPU code a microcode, but firmware is a more appropriate name. Not over Rendition's four bit sub pixel precision . V1. 00. 0 is a single chip 3d graphics engine, GUI and video accelerator. Besides discrete cards Rendition hoped for motherboard integration, but that did not happen. Two cycles are needed for scanline conversion. Gouraud shading isn't the nicest, but further in the pipeline V1. Texturing is expensive adding 1- 2 cycles and z- buffering has the same impact. The final image is gently dithered down into 1. Open. GL true colors are possible. Additionally V1. 00. RISC CPU in front of the hardwired pixel pipeline. The CPU is a MIPS- like architecture and besides issuing commands for the pixel pipeline, it is typically used for triangle setup performed at rate of 2.
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